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Myst cog puzzle11/4/2023 Follow the tunnel and elevator to the top of the tower. (Atrus calls them the "places of protection") Click on the painting that makes the bookcase drop. Stop on the red spots! This tells you a book that leads to another Age is stored there. You'll see that when it passes some areas, the beam turns red. Start the tower rotation by holding down the tower and watching it rotate. It should have white outlines of where you have flipped markers. Next, to get the clues you'll need, click on the map. You should get them both (since you can only carry one page at a time, you'll have to go twice to each Age). In each of the four Ages (worlds) there is both a red and a blue page. This is the point of MYST, so listen carefully. They both tell you to find the red and blue pages to set them free. click on the book, and you will see a message from each of of Atrus's sons, Sirrus and Achenar. Put the red and blue pages in the respective books. Read them carefully and draw out any drawing you see in them (Except for the book with only puzzle clues) Pay attention, there is some good information in those books that will help later. There is a bookshelf with some ratty looking books. You can deduce from his message that your task is to figure out which of his sons is guilty. ![]() You will see a message that Atrus left for his wife, Catherine, telling her of his problem. Turn back around and click the button on the pool (known as the "imager"). On this piece of paper are three things with three numbers. You will see a scrap of paper on the wall. Go in it and drain the water from it by pushing the button in front. There are 8 all together).Īs you entered MYST, you may have noticed a "hidden" door that leads down some steps into a room with a fountain or pool. (There are 7 you can switch and 1 on the clock tower that you can't. You should first go around the Island and flip all the "marker switches that you see. This note step is not vital to finishing MYST.Ģ. *****This is a full Walk through of Myst so if you want to keep some of the surprize of Myst leave right now*****ġ. This is just the way I have layed it out. Thank you to Hillary Levi, Josh Closs, Cassondra Malloy, Manda Whitney, Daniel Hunsaker, Nicole Dieker, Heather Sorrentino, Craig Steffen, Amanda Lange and Matthew Mingus for sharing their Myst -y memories with me as I worked on this, and for, nearly to a person, telling me that playing Myst felt like coming home again.There is no set way to go through Myst. If Cyan can do it again with their new game, I absolutely wish them the best. Myst was a woven tapestry in a world of pixelated blocks. Maybe I have found the only 10 people on the Internet who agree with me, and perhaps there are other groups who feel the same way about Donkey Kong and Zelda (probably) and Oregon Trail, but to us Myst was really something special. Many of them added that, even with those other games, they've never quite recaptured the magic. Other Myst fans told me that they were reminded of Myst (and its sequels) in puzzle-rich games like FEZ and Portal and games with "hidden" story elements like Gone Home and Mass Effect 2. The next videogames I played came a full 10 years later, when I finally introduced a PC into my Mac household and gorged myself on Monkey Islands (RIP, LucasArts). ![]() For years she replayed the game annually because it meant so much to her. Manda Whitney, an actor from Toronto I met on my Nerd Music Travels, said she and her friends made a pact to not solve puzzles without each other, and she read the in-universe novels to get the full story. Others did finish the game, after scribbling down notes and figuring solutions with their friends. ![]() Several, like me, have vivid recollections of parts of the game, but simultaneously don't have any memory of ever solving a puzzle. People who had never or infrequently played games before experienced Myst as a family activity, collaborating with siblings or backseat-driving their dad's gameplay. So when Cyan launched this Kickstarter, I started talking to some friends (and Internet Acquaintances) about Myst, and it should not have surprised me, but it did, that many of them shared my experiences. At the time, the graphics were astounding, the mystery was mind-blowing (more like Myst-ery, am I right) and for someone like me who could usually play about 10 seconds of a videogame at a friend's house without losing all three lives and thus the controller (I understand, them's the rules)- Myst was fantastic because even if I did nothing constructive in the game, I could still explore and learn without dying or running out of time. Even if you were just a confused kid who had never seen an adventure game before. But that's the thing about Myst-it was still a pretty crazy thing to experience, even if you weren't playing to win. I don't think I actually ever beat Myst when I was a kid.
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